Our challenge was to communicate the serene but startling beauty of Nyamyam's meditative, point-and-touch, adventure game, Tengami, within the busy expo hall of PAX Prime.
Tengami was created with a devotion to authenticity and craftsmanship. Every fold and crease is true, and the environment was painstakingly painted with paper. It deserved to be presented to the world with just as much passion.
The torii gate is an iconic element of the game, and after bringing it to life with blood, sweat, lumber, and paper, it stood as a ten foot tall beacon, drawing players to Tengami. To ensure that it could not go unnoticed, two simple lights were used to illuminate and emphasize the gate's texture and scale.
Not everything has to be ten feet tall though, so we hand made hundreds of colorful washi-paper pinwheels which decorated the booth and delighted attendees as playful mementos. An accompanying video on how to make the pinwheels at home was produced for fans who couldn't attend the show but wanted to capture a piece of the Tengami magic.
Our work didn't end once the booth was built and the pinwheels assembled. Side-by-side with the Nyamyam team we shared our love for Tengami with attendees, getting them excited to journey through its elegant world. The Tengami booth stood in peaceful opposition to the hustle and bustle of the PAX show-floor.
In this homage to retro arcade action, you are tossed into a brutal galactic ballet brawl: a desperate dance of fight or flight. The universe hates you, your friends want to kill you, and your only weapon is kind of a drag. But you’ve got this.
Use the momentum of your ship itself to hurl/fling/whip/lead your mace of particles on a collision course to obliteration. Defeat your foes, endure the environment, and you just might survive. Well… for a little while anyway.
• Face endless action in singleplayer Arcade mode
• Over 150 missions to complete in singleplayer Mission mode
• Dance with your “friends” in 2-4 player deathmatch and arcade co-op
• Windows (Steam), Mac, iOS
• PS3 & Xbox controller support
Joyful Bewilderment: The Party
A party. An exhibition. A fun thing to do.
Games and music and friends and art and oh-boy/girl! It's a fun thing to do, to get bewilderous, on a Friday night. So we did!
A launch party for an indie game that rivaled the ferocity and tempo of a AAA publisher event? Well, we did it, and we didn't feature just one game, we partnered with five lovely indie studios (Nyamyam, Robot Loves Kitty, D-Pad, tinyBuild, and Threaks). Each studio had a dedicated space so that they could connect with their fans in a relaxed, social atmosphere while they demoed their games.
We couldn't pass up the chance to partner with the Boston Festival of Indie Games, and were privileged to have the opportunity to directly assist over two dozen game studios craft their presence and pitch for BFIG 2013.
Booth-Jam: KO-OP Mode at BFIG 2013
This is how we booth-jam: from concept to execution, an intense 8-hour marathon build with all the designing, cutting, and painting taking place in our hotel room.
KO-OP Mode games have a simple, vibrant, and sharp aesthetic, and we captured these themes in an understated but alluring booth for Boston FIG 2013. As both Skipping Stones and Kung Fu Volleyball were being exhibited side-by-side, we had fun juxtaposing Kung Fu Volleyball's brutal intensity next to the calm tranquility of Skipping Stones. To curry favor with the gods of the expo, we ceremoniously impaled a volleyball as a sacrifice in their honor.